Wizards of the Coast LLC
FormerlyWizards of the Coast, Inc.
(1990–2009)
TypeSubsidiary
Industry
Founded1990 (1990)
FounderPeter Adkison
Headquarters,
United States
47°27′53″N 122°13′18″W / 47.46472°N 122.22167°W / 47.46472; -122.22167
Key people
  • Cynthia Williams
    (President)
  • Tim Fields
    (VP, General Manager)
  • David Schwartz
    (VP, Digital Publishing)
  • Timothy O'Hara
    (SVP, Finance and Operations)
Products
Number of employees
1,000+ (2020)
ParentHasbro (1999–present)
SubsidiariesSee § Studios
Websitewizards.com

Wizards of the Coast LLC (often referred to as WotC /ˈwɒtˌs/ or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro,[1][2] which acquired the company in 1999.[3] During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division.[4][5]

Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with Magic: The Gathering in the mid-1990s. It also acquired the popular Dungeons & Dragons role-playing game by buying TSR and increased its success by publishing the licensed Pokémon Trading Card Game. The company's corporate headquarters are located in Renton, Washington, part of the Seattle metropolitan area.[6][7]

Wizards of the Coast publishes role-playing games, board games, and collectible card games. They have received numerous awards, including several Origins Awards. The company also produced sports cards sets, releasing series for association football, baseball, basketball and American football.

History

Original logo designed by Rich Kaalaas[8]

Wizards of the Coast was founded by Peter Adkison in 1990 outside Seattle, Washington,[9] and its current headquarters is located in nearby Renton.[10] The company was named after a guild of wizards from a Dungeons & Dragons campaign that Adkison was playing.[8] The company initially published only role-playing games such as the third edition of Talislanta and its own The Primal Order.[9] The Primal Order was a supplement designed for use with any game system,[11] but its release in 1992 brought legal trouble with Palladium Books for references to Palladium's game and system.[12] The suit was settled in 1993.[13]

In 1991, Richard Garfield approached Wizards of the Coast with the idea for a new board game called RoboRally, but he was turned down because WotC felt that the game would have been too expensive to produce.[14] Instead, Adkison asked Garfield if he could invent a game that was both portable and quick-playing, to which Garfield agreed.[14][15]

Adkison set up a new corporation called Garfield Games to develop Garfield's collectible card game concept into Magic: The Gathering. The new name kept the game sheltered from the legal battle with Palladium. Garfield Games then licensed the production and sale rights to Wizards until the court case was settled, at which point the shell company was shut down. Wizards debuted Magic in July 1993 at the Origins Game Fair in Dallas.[12] The game proved extremely popular at Gen Con in August 1993, selling out of its supply of 2.5 million cards - an amount which had been scheduled to last until the end of the year.[14] The success of Magic generated revenue that transformed the company in two years from a handful of employees working out of Peter's basement headquarters into 250 employees in its own offices.[13] In 1994, Magic won both the Mensa Top Five mind games award[16] and the Origins Awards for Best Fantasy or Science Fiction Board Game of 1993 and Best Graphic Presentation of a Board Game of 1993.[17]

In 1994, Wizards began an association with The Beanstalk Group, a brand licensing agency and consultancy, to license the Magic brand.[18] After the success of Magic, Wizards published RoboRally in 1994 and it won the 1994 Origins Awards for Best Fantasy or Science Fiction Board Game and Best Graphic Presentation of a Board Game.[19] Wizards also expanded its role-playing game line by buying SLA Industries from Nightfall Games and Ars Magica from White Wolf in 1994.[13] In 1995, Wizards published another card game by Richard Garfield called The Great Dalmuti, which won the 1995 Mensa Best New Mind Game award.[20] In August 1995, Wizards released Everway before closing its roleplaying game product line four months later. In 1995, Wizards' annual sales passed US$65 million.[21]

Acquisition of TSR and Pokémon Trading Card Game

Peter Adkison, founder of Wizards of the Coast, at Gen Con Indy 2007

Wizards announced the purchase of TSR, the makers of Dungeons & Dragons, on April 10, 1997.[13][22][23] Wizards acquired TSR and Five Rings Publishing Group for $25 million.[24] As part of the sale, TSR employees were offered an opportunity to relocate from Wisconsin to the west coast.[25][23] Wizards continued to use the TSR brand name until 2000, then allowed the trademark to expire in 2004.[26] Between 1997 and 1999, the company spun off several TSR campaign settings, including Planescape, Dark Sun, and Spelljammer to focus the business on what the company deemed to be the more profitable Greyhawk and Forgotten Realms lines.[27]

In summer 1997, Wizards revisited the concept of a 3rd edition of Dungeons & Dragons, having first discussed it soon after the purchase of TSR.[28][29] Wizards released the third edition of Dungeons & Dragons in 2000 alongside the d20 System.[29][30] With these releases came the Open Game License which allowed other companies to make use of those systems.[13]

The new edition of the D&D game won multiple Origins Awards in 2000, such as Best Roleplaying Game for Dungeons & Dragons and Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement for the Monster Manual.[31] In 2002, Wizards sponsored a design contest which allowed designers to submit proposals to the company to produce a new campaign world. Wizards selected "Eberron", submitted by Keith Baker, and its first campaign book was released in June 2004.[9] The Eberron Campaign Setting won the 2004 Origins Award for Best Role-Playing Supplement.[32] In 2003, Wizards released version 3.5 of Dungeons & Dragons and the d20 system.[13] The 30th anniversary of the D&D game was celebrated at Gen Con Indy 2004.[33]

Pokémon TCG

On August 2, 1997, Wizards of the Coast was granted U.S. Patent 5,662,332 on collectible card games.[13] In January 1999, Wizards of the Coast began publishing the Pokémon Trading Card Game after acquiring the rights in August 1998.[34][18] The game sold nearly 400,000 copies in less than six weeks and sold 10 times better than Wizards's initial projections.[35] Some sports card series were discontinued in 1999 because so many printers were producing Pokémon cards.[14] The game won the 1999 National Parenting Center's Seal of Approval.[19]

Within a year, Wizards had sold millions of copies of the Pokémon game and the company released a new set that included an instructional CD-ROM.[36] Wizards continued to publish the game until 2003. One of Nintendo's affiliates, The Pokémon Company (formerly Pokémon USA), began producing a new edition for the game one day after the last of its agreements with Wizards expired September 30, and Wizards filed suit against Nintendo the following day, October 1, 2003, accusing them of "abandoning a contract with Wizards, the longtime producer and distributor of Pokémon trading-card games, and using Wizards-patented methods and technology to manufacture the games itself."[37][38] The two companies resolved their differences in December 2003 without going to court.[39]

Retail stores

After the company's success in 1999 with Pokémon,[14] Wizards of the Coast acquired and expanded The Game Keeper, a US chain of retail gaming stores, eventually changing its name to Wizards of the Coast.[40][41] The company's gaming center in Seattle was closed in March 2001.[12] In December 2003, Wizards announced that it would close all of its stores in order to concentrate on game design.[40][42] The stores were closed in the spring of 2004.[13]

Acquisition by Hasbro

In September 1999, Hasbro bought Wizards of the Coast for about US$325 million.[3][43] Avalon Hill was made a division of Wizards of the Coast in late 1999; the company had been purchased by Hasbro in the summer of 1998.[44][45] In November 1999, Wizards announced that Gen Con would leave Milwaukee after the 2002 convention.[46] Also in November, Vince Caluori became President of Wizards of the Coast.[47]

On January 1, 2001, Peter Adkison resigned from Wizards.[13] In August 2001, the company went from a semi-independent division of Hasbro to being consolidated into Hasbro's game division. ICv2, an industry trade magazine, reported that "this is seen as a loss of autonomy for WotC by most. The Hasbro release specified that despite the consolidation at the management level, WotC will continue to operate out of its Seattle offices".[48] Between 2001 and 2002, Hasbro sold Origins to GAMA,[13] and in May 2002 sold Gen Con to Peter Adkison.[49] Around this time, Wizards outsourced its magazines by licensing Dungeon, Dragon, Polyhedron, and Amazing Stories to Paizo Publishing.[13][50]

2000–2010

In 2000, Wizards of the Coast introduced the Open Game License (OGL) which allowed a wide range of unofficial commercial derivative work based on the mechanics of Dungeons and Dragons to be produced;[51] it is credited with increasing the market share of d20 products[52] and leading to a "boom in the RPG industry in the early 2000s".[53] Chuck Huebner became president and CEO of Wizards of the Coast in June 2002.[54][55] In 2003, the company employed 850 people.[56] Throughout the early 2000s, Wizards won multiple Origins Awards, including: 2001 Best Role-Playing Game Supplement (Forgotten Realms Campaign Setting) and the Best Game Related Novel (Clan War 7th Scroll: The Lion); 2002 Best Role-Playing Adventure (City of the Spider Queen); 2005 Collectible Card Game or Expansion of the Year (Ravnica: City of Guilds expansion for Magic: The Gathering) and Gamer's Choice Best Historical Game of the Year (Axis and Allies Collectible Miniatures Game), and the 2006 Miniature or Miniatures Line of the Year (Colossal Red Dragon).[57][58][59][60] It also won the 2002 Gold Ennie Award for "Best Publisher"[61] and the 2006 Silver Ennie Award for "Fan's Choice for Best Publisher".[62]

In 2002, Wizards of the Coast's periodicals department was spun off and Paizo Publishing got the license to produce Dragon and Dungeon magazines. The license expired in September 2007 and Wizards began publishing the magazines online.[63][64] In 2003, Wizards released the Dungeons & Dragons miniatures collectible pre-painted plastic miniatures games. In 2004, the company added a licensed Star Wars line. In April 2004, Loren Greenwood succeeded Huebner in his positions.[65][66] Also in 2004, Avalon Hill became a subsidiary of Hasbro's Wizards of the Coast division.[45]

In early 2006, Wizards of the Coast filed a lawsuit against Daron Rutter, who was then administrator of the MTG Salvation website.[67] The charges stemmed from Rutter publicly posting confidential prototypes for upcoming Magic: The Gathering card sets to the MTG Salvation forums,[67] ten months before the cards were to be released.[68][69] The lawsuit was settled out of court, according to Mark Rosewater.[68]

Greg Leeds succeeded Greenwood as president and CEO of Wizards of the Coast in March 2008.[70][71] Then on June 6, 2008, Wizards released the 4th Edition of Dungeons & Dragons. Wizards began introducing 4th Edition online content in Dragon and Dungeon magazines. The 4th Edition was designed to offer more streamlined game play, while the new rules framework intended to reduce the preparation time needed to run a game and make the game more accessible to new players.[72][73][74][75]

Throughout the 2000s, Wizards released new editions of Magic: The Gathering (Seventh Edition in 2001, Eighth Edition in 2003, Ninth Edition in 2005, and Tenth Edition in 2007). In 2009, Wizards announced a new edition called Magic 2010, which coincided with the first major rules change to Magic since the Revised Edition was released in 1994.[76][77] According to Aaron Forsythe, the new set was intended to make the game easier for players of all levels to play.[78] Magic 2010 was the first core set since Beta to feature new cards and it was the first core set with planeswalkers.[77][79]

By 2008, the company employed over 300 people[80] and went through a restructuring.[81] On April 6, 2009, Wizards of the Coast suspended all sales of its products for the Dungeons & Dragons games in PDF format from places such as OneBookShelf and its online storefronts RPGNow and DriveThruRPG.[82][83] This coincided with a lawsuit brought against eight people in an attempt to prevent future copyright infringement of their books, and included the 4th edition Dungeons & Dragons products that were made available through these places, as well as all older editions PDFs of the game.[84][85]

2010–2020

Wizards of the Coast logo from 2010 to 2021

In 2012, Ethan Gilsdorf, for the New York Times, reported that Dungeons & Dragons sales had slumped.[86] Despite the company not releasing sales figures, analysts and gaming experts noted that sales had been declining.[86] That year, Wizards announced a public playtest to develop a new edition of Dungeons & Dragons called D&D Next.[86][87][88][89] The 5th edition of Dungeons & Dragons was released on July 15, 2014, with the Dungeons & Dragons Starter Set featuring a set of pre-generated characters, a set of instructions for basic play, and an adventure module Lost Mine of Phandelver.[90][91][92] In 2014, 126,870 units of the Dungeons & Dragons Starter Set were sold. In 2018, 306,670 units of the Dungeons & Dragons Starter Set were sold.[93]

Throughout the 2010s, Wizards and its products continued to earn awards. This included multiple 2015 Origins Awards, such as: Role-Playing Game Fan Favorite (Dungeon & Dragons: Players Handbook), Role-Playing Supplement Fan Favorite (Dungeon & Dragons: Monster Manual), and Collectible Card Game (Magic the Gathering: Khans of Tarkir).[94] Wizards won the 2015 Gold Ennie Award for "Fan's Choice for Best Publisher"[95] and won the 2017 Gold Ennie Award for "Fan's Choice for Best Publisher".[96]

In 2014, 20th Century Fox acquired the screen rights to Magic the Gathering to turn the property into a movie series with Simon Kinberg attached to the project.[97][98] Wizards filed a lawsuit against Cryptozoic Entertainment and Hex Entertainment in 2014 alleging that their online card game Hex: Shards of Fate was a Magic the Gathering clone.[99] All three companies agreed to a settlement the following year.[100] In 2015, it was reported that an estimated 20 million people played Magic the Gathering around the world and that the game had tournaments, a professional league and a weekly organized game program called Friday Night Magic.[101]

Since the release of 5th edition, there have been over twenty Dungeon & Dragons books published including new rulebooks, campaign guides and adventure modules.[102][103] According to The Seattle Times, 2017 had "the most number of players in its history".[104] In Bloomberg, Mary Pilon reported that sales of 5th edition Dungeon & Dragons "were up 41 percent in 2017 from the year before, and soared another 52 percent in 2018." Also, "In 2017, 9 million people watched others play D&D on Twitch."[93]

In 2016, Wizards of the Coast partnered with OneBookShelf to create an online community content program called Dungeon Masters Guild (DMsGuild) that allowed creators to make and sell content using Wizards of the Coast properties. In addition to being able to purchase community content, older editions of Dungeon & Dragons are available to be purchased on DMsGuild as PDFs or as print on demand books.[105][106][107]

In 2016, Chris Cocks was announced as a replacement for Greg Leeds.[108][7][109][110] Giaco Furino, for Vice, wrote of high tensions at the company over deadlines.[111] In 2019, Wizards of the Coast became a member of the Entertainment Software Association.[112][113]

In April 2019, Wizards of the Coast announced gaming industry veteran, James Ohlen, as the head of its new studio based in Austin, Texas; in January 2020 the new studio was revealed to be Archetype Entertainment.[114][115] In June 2019, Netflix announced that Anthony and Joe Russo would partner with Wizards to create an animated series based on the mythology of Magic the Gathering. The Russo brothers were executive producers on the series, with writers Henry Gilroy and Jose Molina as showrunners and Bardel Entertainment on animation.[116][117] In July 2019, Joe Deaux reported in Bloomberg that "Magic is part of the [Hasbro's] 'franchise brands,' a segment that accounted for $2.45 billion in net revenue for the company last year." According to Chris Cocks, Magic accounted for a 'meaningful portion' of that, and KeyBanc estimated the game's contribution was more than $500 million of the franchise brands.[43]

In open beta testing since September 2018, Wizards released a Hearthstone competitor in 2019 called Magic: The Gathering Arena which is a free-to-play digital collectible card game with microtransaction purchases.[118][119] Brett Andress, an analyst at KeyBanc Capital Markets, predicted that Magic: The Gathering Arena would add at least a 20% boost to earnings.[43]

2020–present

During the Hasbro earnings call in February 2020, chief executive officer Brian D. Goldner reported that Wizards of the Coast was delivering positive results and that the company planned to double WotC's revenues between 2018 and 2023.[120] He also reported that Magic: The Gathering's revenues increased over 30%, Magic: The Gathering Arena had a strong first year and Dungeons & Dragons revenues grew for the seventh straight year.[120][121] Also in 2020, during the COVID-19 pandemic, virtual play for Dungeons & Dragons increased 86%.[121]

On June 1, 2020, Wizards released a statement in support of their black fans, employees, and community members after the murder of George Floyd.[122][123] This provoked a backlash as multiple open letters were published criticizing the company for their treatment of people of color and documenting many issues black and brown community members have taken with the company's actions.[122][124][125] The New York Times, Polygon, and Kotaku reported that following this criticism Wizards banned seven Magic: The Gathering cards from tournament sanctioned play which were deemed racially offensive.[126][123][127] The D&D team then announced that it would be making changes to portions of its 5th edition product line that fans had called out for being insensitive (such as racist portrayals of a fictional people known as the Vistani and races characterized as monstrous and evil).[128][129][130] The company also announced plans to be make changes to character creation to broaden the permissible spectrum of character types and added a sensitivity disclaimer to some legacy products that feature cultures inspired by Asia, Mesoamerica, and the Middle East.[131][132][133] The Washington Post reported that the tabletop community has widely approved these changes,[134] although Wired criticized some of the change attempts as often feeling "like lip service".[135]

During the 2021 Investor Event, Hasbro announced a company reorganization with three divisions: Consumer Products, Entertainment, and Wizards & Digital.[4][5] The announcement was paired with a rebrand including a new logo and refreshed website for Wizards of the Coast.[136][137] Wizards opened a new development video game studio in 2021; the first project being a high-budget game based on the G.I. Joe franchise.[138][139] In 2022, Chris Cocks became the CEO of Hasbro; Cynthia Williams replaced him as president of Wizards & Digital.[140][141] In June 2022, Hasbro defeated a board challenge from activist investor Alta Fox Capital Management LLC.[142][143] The hedge fund company, which owns a 2.5% stake of Hasbro, had been pushing to spin out Wizards of the Coast[144][145] "into its own company in an attempt to create what they saw was more value by making a second publicly traded company with a more profitable line of business".[146] In July 2022, Wizards of the Coast announced that they were establishing a new video game studio called Skeleton Key which will focus on AAA games; Christian Dailey, formerly of BioWare, will be head of the studio.[147][148]

Hasbro acquired the D&D Beyond digital toolset and game companion from Fandom[149][150] and transferred control to Wizards in May 2022.[151][152] At the Hasbro Investor Event in October 2022, it was announced that Dan Rawson, former COO of Microsoft Dynamics 365, was appointed to the newly created position of Senior Vice President for the Dungeons & Dragons brand; Rawson will act as the new head of the franchise.[153][154] Dicebreaker highlighted that Rawson's role is "part of Wizards' plans to apply more resources to the digital side of D&D" following the purchase of D&D Beyond by Hasbro earlier in the year.[155] Williams and Cocks, at a December 2022 investor-focused web seminar, called the Dungeons & Dragons brand "under monetized".[156][157] They highlighted the high engagement of fans with the brand, however, the majority of spending is by Dungeon Masters who are only roughly 20% of the player base. Williams commented that the goal of increased investment in digital aspects of that product line was to "unlock" recurrent spending typical of digital games.[156][157]

In 2022, The Gamer and Kotaku reported on the increased product release schedule for Magic: The Gathering[158][159] with The Gamer opining that the increased number of preview seasons for the game was leading to exhaustion within the community and had "drained the well of enthusiasm dry".[160] Vice commented that there is "a growing divide in the Magic: The Gathering community between the casual players and the collectors" as "some rich collectors have turned the cards into a kind of commodities market [...]. Wizards of the Coast has increasingly catered to this kind of consumer" leading to products that are too expensive for many casual players.[161] CNBC reported that "Bank of America downgraded the stock of Wizard of the Coast's owner, Hasbro"[162] in November 2022 with analyst Jason Haas stating that changes to the Magic: The Gathering "brand amount to Hasbro 'killing its golden goose'" and highlighting that the "primary concern" is the overproduction of "Magic cards which has propped up Hasbro's recent results but is destroying the long-term value of the brand".[163][158]

Between November and December 2022, there was reported speculation that Wizards was planning to discontinue the OGL for Dungeons & Dragons based on unconfirmed leaks.[164][165][166][167] Following an initial response to the speculation by Wizards in November 2022,[166] the company released limited details on the update to the OGL in December 2022.[168][169][167] Linda Codega, writing for Io9, reported on the details from a leaked full copy of the OGL 1.1 on January 5, 2023.[170] Codega highlighted that "every single licensed publisher will be affected by the new agreement. [...] The main takeaway from the leaked OGL 1.1 draft document is that WotC is keeping power close at hand".[170] ICv2 commented that the leaked OGL had several controversial parts.[171] Following this leak, numerous news and industry focused outlets reported on negative reactions from both fans and professional content creators.[lower-alpha 1] TheStreet highlighted that "the company's main competitors" quickly pivoted away from the OGL in the time it took Wizards to settle on a response.[180] Both Kobold Press and MCDM Productions announced upcoming new open tabletop RPG systems.[181][182][183] Paizo announced a new Open RPG Creative License (ORC), a system-agnostic license, with additional publishers joining the development of this new license.[lower-alpha 2] TheStreet also commented that Wizards united its "entire player base" against it; both TheStreet[180] and Io9 highlighted the movement to boycott D&D Beyond and mass subscription cancellations with Io9 stating that the "immediate financial consequences" forced a response by Wizards.[186] Io9 reported that Wizards' internal messaging on the response to the leak was this was a fan overreaction.[186]

In the ensuing weeks, Wizards walked back changes to the OGL and solicited public feedback[lower-alpha 3] before pivoting away from the OGL to release the System Reference Document 5.1 (SRD 5.1) under an irrevocable creative commons license (CC-BY-4.0).[lower-alpha 4] Edwin Evans-Thirlwell, for The Washington Post, wrote that "pushback from fans, who criticized WotC's response as far from an apology and a dismissal of their legitimate concerns, led WotC to backpedal further" and that the company "appears to have committed an irreversible act of self-sabotage in trying to replace [the OGL] — squandering the prestige accumulated over 20 years in a matter of weeks".[194] Both Io9 and ComicBook.com called the major concessions by Wizards a "huge victory" for the Dungeons & Dragons community.[191][192] The Motley Fool opined that the "abrupt volte-face" was "an abject failure for Hasbro's business" if the assumed goal was to increase monetization of "Dungeons & Dragons properties, grow revenue for Hasbro, and earn more profits for Hasbro shareholders".[195]

Also in January 2023, Wizards cancelled at least five unnamed video game projects;[196][197][198] "the company also cancelled an internal project code-named Jabberwocky and two other external games that were early in development".[196][199] Jason Schreier, Bloomberg News, highlighted that while fewer than 15 people are slated to lose their jobs at Wizards, "the reorganization will land hard for several independent studios such as Boston-based OtherSide Entertainment and Bellevue, Washington-based Hidden Path Entertainment, both of which were working on games for Wizards of the Coast".[196][199] In February 2023, Markets Insider reported that Bank of America continued to rate Hasbro's stock as underperforming and "said that the company faces a steep decline in its share price if it continues to 'destroy customer goodwill'" by over-monetizing brands within its Wizards segment.[200] In April 2023, Wizards of the Coast sent Pinkerton agents to the house of a Magic: The Gathering YouTuber, who claims the agents demanded that he destroy cards he had been accidentally sent from an unreleased set, and to remove videos from his channel, or he and his wife would face a $200,000 fine on top of prison time.[201][202][203] A boycott was subsequently initiated by the game's players in response.[204] In December 2023, TechCrunch reported that paperwork Hasbro filed with the SEC contained information announcing layoffs of 1,100 employees (20% of their entire workforce across all divisions) effective immediately.[205] A wide range of Wizards employees were let go during this layoff;[206] Chase Carter of Dicebreaker commented that "past successes and future plans could not save Wizards of the Coast's workers from the hungry maw of corporate line-item reduction, and the full extent of this culling remains to be seen".[207]

Studios

Former

See also

Notes

  1. Such as:Financial Times,[172] Vice,[173] The Guardian,[174] CNBC,[175] NME,[176] IGN,[177] ICv2,[171] Inverse[178] and ComicBook.com.[179]
  2. Such as: Kobold Press, Chaosium, Green Ronin, Legendary Games, and Rogue Genius Games.[184][185]
  3. OGL1.2, with an open feedback period, was announced on January 13, 2023.[187][188][189]
  4. System Reference Document 5.1 was announced and became effective immediately on January 27, 2023. Additionally, Wizards announced it would no longer pursue deauthorizing the OGL1.0a.[190][191][192][193]

References

  1. Hasbro. "About the Company – Hasbro". Hasbro Corporate. Archived from the original on October 16, 2015. Retrieved October 11, 2021. Wizards of the Coast, a subsidiary of Hasbro, is an award-winning developer and publisher of tabletop and digital games best known for MAGIC: THE GATHERING and DUNGEONS & DRAGONS.
  2. "Subsidiaries of the registrant: HASBRO, INC. AND SUBSIDIARIES". www.sec.gov. Archived from the original on October 29, 2021. Retrieved October 11, 2021.
  3. 1 2 "Hasbro gets the Wizard". CNN Money. September 9, 1999. Archived from the original on April 15, 2002. Retrieved July 8, 2019.
  4. 1 2 Ewalt, David M. (February 25, 2021). "Dungeons & Dragons Gets a Bigger Role at Hasbro". The Wall Street Journal. ISSN 0099-9660. Archived from the original on February 25, 2021. Retrieved February 26, 2021.
  5. 1 2 Hoffer, Christian (February 25, 2021). "Wizards of the Coast Gets a Big Promotion at Hasbro". ComicBook.com. Archived from the original on February 26, 2021. Retrieved February 26, 2021.
  6. "Company". Wizards of the Coast. Archived from the original on December 29, 2022. Retrieved December 29, 2022.
  7. 1 2 McFadden, Adam (June 27, 2012). "Wizards of the Coast brings a bit of Magic to Renton". Renton Reporter. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  8. 1 2 Kaalaas, Rich; Adkison, Peter (August 29, 2019). "The Story Behind the Wizards of the Coast Logo & Name". YouTube. Gen Con. Archived from the original on October 31, 2021.
  9. 1 2 3 Appelcline, Shannon (2011). Designers & Dragons. Mongoose Publishing. pp. 276–277, 294. ISBN 978-1-907702-58-7.
  10. Stiles, Marc (November 30, 2015). "After $45M sale, Wizards of the Coast has a new landlord in Renton". www.bizjournals.com. Archived from the original on April 3, 2020. Retrieved July 8, 2019.
  11. Fannon, Sean Patrick (1999). The Fantasy Roleplaying Gamer's Bible (2nd ed.). Obsidian Studios. pp. 151, 154. ISBN 0-9674429-0-7.
  12. 1 2 3 Tynes, John (March 23, 2001). "Death to the Minotaur: Part 1". Salon. Archived from the original on August 23, 2006. Retrieved September 1, 2006.
  13. 1 2 3 4 5 6 7 8 9 10 11 Appelcline, Shannon (August 3, 2006). "Wizards of the Coast: 1990 – present". A Brief History of Game. RPGnet. Archived from the original on August 24, 2006. Retrieved September 1, 2006.
  14. 1 2 3 4 5 Tinsman, Brian (2003). The Game Inventor's Guidebook. Krause Publications. pp. 11–12, 18, 63, 76. ISBN 0-87349-552-7.
  15. Miller, John Jackson (2001), Scrye Collectible Card Game Checklist & Price Guide, p. 520.
  16. "American Mensa mind games past winners". Mind Games. Archived from the original on December 20, 2008. Retrieved December 27, 2008.
  17. "Origins Award Winners (1993)". Academy of Adventure Gaming Arts & Design. Archived from the original on November 6, 2007. Retrieved November 1, 2007.
  18. 1 2 Tynes, John (March 23, 2001). "Death to the Minotaur: Part 2". Salon. Archived from the original on July 5, 2006. Retrieved September 1, 2006.
  19. 1 2 "Awards". Wizards of the Coast. Archived from the original on November 6, 2008. Retrieved November 8, 2008.
  20. "Mensa Select® Games". American Mensa's Mind Games. Archived from the original on April 22, 2019. Retrieved July 8, 2019.
  21. Salomone, Rosemary C. (2002). Visions of Schooling: Conscience, Community, and Common Education. Yale University Press. p. 144. ISBN 978-0-300-09350-6.
  22. 1 2 Brown, Janelle (April 10, 1997). "Disaffected Fans Cheer D&D Buyout". Wired. ISSN 1059-1028. Archived from the original on June 23, 2018. Retrieved October 10, 2021.
  23. 1 2 3 "The Story of D&D Part Two: How Wizards of the Coast Saved Dungeons & Dragons". Nerdist. December 27, 2017. Archived from the original on May 20, 2022. Retrieved October 10, 2021.
  24. Varney, Allen (May 3, 2006). "The Year in Gaming". The Austin Chronicle. Archived from the original on July 7, 2011. Retrieved June 3, 2007.
  25. "Dungeons & Dragons: A Journey of Imaginations". At The Lake Magazine. November 25, 2014. Archived from the original on May 4, 2021. Retrieved May 4, 2021.
  26. "1980s space opera RPG Star Frontiers could be about to make a comeback". Tabletop Gaming. September 7, 2017. Archived from the original on May 4, 2021. Retrieved May 4, 2021.
  27. "Magic & Memories: The Complete History of Dungeons & Dragons – Part IV". GameSpy. August 18, 2004. Archived from the original on December 27, 2008. Retrieved November 8, 2008.
  28. Johnson, Harold; et al. (2004). 30 Years of Adventure: A Celebration of Dungeons & Dragons. Wizards of the Coast. ISBN 0-7869-3498-0.
  29. 1 2 Witwer, Michael; Newman, Kyle; Peterson, Jon; Witwer, Sam (2018). "Reincarnation: 3rd Edition". Dungeons and Dragons Art and Arcana: A Visual History. Ten Speed Press. pp. 287–324. ISBN 9780399580956. Archived from the original on August 5, 2023. Retrieved October 16, 2020.
  30. "Will Dungeons & Dragons Get A 6th Edition?". Screen Rant. September 15, 2020. Archived from the original on May 4, 2021. Retrieved May 4, 2021.
  31. "2000 - Academy of Adventure Gaming Arts and Design". November 20, 2008. Archived from the original on November 20, 2008. Retrieved July 8, 2019.
  32. "2004 - Academy of Adventure Gaming Arts and Design". November 20, 2008. Archived from the original on November 20, 2008. Retrieved July 8, 2019.
  33. "Celebrate At Gen Con Indy As Dungeons & Dragons Turns 30". Wizards of the Coast. May 24, 2004. Archived from the original on February 17, 2009. Retrieved November 8, 2008.
  34. "Wizards Of The Coast Catches Pokémon Trading Card Game Rights!". wizards.com. August 27, 1998. Archived from the original on February 21, 1999. Retrieved June 15, 2019.
  35. "Pokemon Trading Card Game a Monster Success; Stores Selling Out of Product within Hours of Restocking on Shelves". Business Services Industry. February 3, 1999. Archived from the original on January 4, 2009. Retrieved December 27, 2008.
  36. "Pokemon Trading Card Game Phenomenon Celebrates One-year Anniversary With Release of Base Set 2; Base Set 2 Makes Learning the Game Easier with Instructional CD-ROM". Business Services Industry. March 8, 2000. Archived from the original on January 4, 2009. Retrieved December 27, 2008.
  37. Engleman, Eric (October 10, 2003). "A suit of cards: Wizards of the Coast sues Nintendo over Pokemon game". Puget Sound Business Journal. Archived from the original on May 26, 2011. Retrieved December 27, 2008.
  38. COOK, JOHN (October 11, 2003). "It's Wizards vs. Pokemon as ex-partners square off". Seattle Post-Intelligencer. Archived from the original on July 8, 2019. Retrieved December 29, 2022.
  39. "Pokemon USA, Inc. and Wizards of the Coast, Inc. Resolve Dispute". Business Services Industry. December 29, 2003. Archived from the original on September 18, 2020. Retrieved December 27, 2008.
  40. 1 2 "Hasbro Inc.". Standard & Poor's 500 Guide: 2006 Edition. Standard & Poor's. 2005. ISBN 978-0-07-146823-7.
  41. "Wizards to Buy The Game Keeper". IGN. May 4, 1999. Archived from the original on September 30, 2021. Retrieved October 11, 2021.
  42. FREY, CHRISTINE (December 30, 2003). "Wizards of the Coast to shut stores". seattlepi.com. Archived from the original on October 26, 2021. Retrieved October 11, 2021.
  43. 1 2 3 Deaux, Joe (July 7, 2019). "Move Over Monopoly: Hasbro's Next Big Growth Engine Is Magic". Bloomberg. Archived from the original on November 8, 2020. Retrieved July 8, 2019.
  44. Carlisle, Rodney (2009). Encyclopedia of Play in Today's Society. SAGE Publications. p. 53. ISBN 9781452266107. Archived from the original on August 5, 2023. Retrieved October 16, 2020.
  45. 1 2 "Hasbro - Brief History". April 15, 2008. Archived from the original on April 15, 2008. Retrieved July 8, 2019.
  46. Miller II, Stanley A. (August 3, 2002). "Gen gone: Next year, gamers will be draggin' their tales to Indiana prairie". Journal Sentinel. Archived from the original on August 9, 2007. Retrieved December 17, 2008.
  47. "Vince Caluori promoted to president of WoTC". Fantasy and Science Fiction News. November 17, 1999. Archived from the original on September 25, 2006. Retrieved November 3, 2008.
  48. "Hasbro Clips WotC's Wings". icv2.com. August 29, 2001. Archived from the original on October 26, 2021. Retrieved October 11, 2021.
  49. Bub, Andrew S. (July 26, 2003). "Interview with Peter Adkison". GameSpy. Archived from the original on December 21, 2004. Retrieved June 21, 2007.
  50. "Wizards of the Coast Signs Exclusive Publishing Agreement With Paizo Publishing, LLC To Produce Top Hobby Industry Magazines" (Press release). Renton, Washington: Wizards of the Coast. July 8, 2002. Archived from the original on December 23, 2007. Retrieved January 4, 2008.
  51. Walsh, Kit (January 10, 2023). "Beware the Gifts of Dragons: How D&D's Open Gaming License May Have Become a Trap for Creators". Electronic Frontier Foundation. Archived from the original on January 12, 2023. Retrieved January 12, 2023.
  52. Demil, Benoît; Lecocq, Xavier (May 15, 2014). "The Rise and Fall of an Open Business Model". Revue d'économie industrielle (146): 85–113. doi:10.4000/rei.5803. ISSN 0154-3229. S2CID 145373814. Archived from the original on January 11, 2023. Retrieved January 12, 2023.
  53. Seaman, Christopher B.; Tran, Thuan (2022). "Intellectual Property and Tabletop Games". Iowa Law Review. 107 (4): 1615–1683. Archived from the original on January 11, 2023. Retrieved January 12, 2023.
  54. Lang Jones, Jeanne (March 9, 2003). "Focusing Wizards: CEO puts Wizards of the Coast under a corporate spell". www.bizjournals.com. Archived from the original on January 25, 2021. Retrieved July 8, 2019.
  55. Arango, Tim (June 6, 2002). "Hasbro Fires Exec, Claiming Embezzlement". TheStreet. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  56. Cook, John; Reporter, Seattle Post-Intelligencer (October 11, 2003). "It's Wizards vs. Pokemon as ex-partners square off". seattlepi.com. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  57. "2001 - Academy of Adventure Gaming Arts and Design". November 20, 2008. Archived from the original on November 20, 2008. Retrieved July 8, 2019.
  58. "2002 - Academy of Adventure Gaming Arts and Design". May 16, 2008. Archived from the original on May 16, 2008. Retrieved July 8, 2019.
  59. "2005 - Academy of Adventure Gaming Arts and Design". November 20, 2008. Archived from the original on November 20, 2008. Retrieved July 8, 2019.
  60. "33rd Annual Origins Awards Winners - Academy of Adventure Gaming Arts and Design". May 11, 2008. Archived from the original on May 11, 2008. Retrieved July 8, 2019.
  61. "The ENnie Awards -- 2002 Awards". www.ennie-awards.com. Archived from the original on August 3, 2009. Retrieved April 19, 2022.
  62. "The ENnie Awards -- 2006 Awards". www.ennie-awards.com. Archived from the original on July 20, 2009. Retrieved April 19, 2022.
  63. "Paizo Publishing to Cease Publication of Dragon and Dungeon". Paizo Publishing. April 19, 2007. Archived from the original on July 13, 2012. Retrieved December 27, 2008.
  64. Magazine Publishers of America (2003). "Defunct or Suspended Magazines 2007". MPA Website:The Definitive Source of the Magazine Industry. Magazine Publishers of America. Archived from the original on September 22, 2008. Retrieved February 5, 2008.
  65. "Business Digest: Boeing issues new round of layoff notices". Seattle Times. April 17, 2004. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  66. "Loren Greenwood Named New WotC President". ICv2. April 20, 2004. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  67. 1 2 Rosewater, Mark (June 19, 2006). "Law & Order". Magicthegathering.com. Wizards of the Coast. Archived from the original on June 3, 2009. Retrieved December 31, 2008.
  68. "WotC Settles Suit With Fan". icv2.com. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  69. "Greg Leeds Joins as New Head of Wizards of the Coast" (Press release). Renton, Wash.: Wizards of the Coast. March 13, 2008. Archived from the original on December 28, 2008. Retrieved November 3, 2008.
  70. "New WotC President". icv2.com. March 13, 2008. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  71. "Dungeons & Dragons 4th Edition Rulebooks Now Available". Wizards of the Coast. June 6, 2008. Archived from the original on June 14, 2008. Retrieved November 8, 2008.
  72. Fahey, Mike (June 8, 2008). "D&D 4th Edition Called Forth From Fiery Pit". Kotaku. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  73. "Unboxing the New D&D Red Box | The Escapist". www.escapistmagazine.com. September 8, 2010. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  74. Olivo, Benjamin (March 19, 2010). "Dungeons & Dragons' lasting magic". San Antonio Express-News. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  75. "Magic 2010 Rules Changes - Reactions & Analysis | Article by Leaf". www.coolstuffinc.com. Archived from the original on July 9, 2019. Retrieved July 9, 2019.
  76. 1 2 "2010 Core Set Returns Magic: The Gathering to its Fantasy Roots". Wired. July 3, 2009. ISSN 1059-1028. Retrieved July 9, 2019.
  77. "Recapturing the Magic with Magic 2010 : Daily MTG : Magic: The Gathering". September 7, 2013. Archived from the original on September 7, 2013. Retrieved July 9, 2019.
  78. "A Brief History of Planeswalkers in Competitive Magic". PureMTGO. Archived from the original on July 9, 2019. Retrieved July 9, 2019.
  79. "About Wizards". Archived from the original on September 3, 2006.
  80. "Restructuring at WotC". icv2.com. August 20, 2008. Archived from the original on January 6, 2010. Retrieved September 17, 2021.
  81. "WotC Ends PDF Download Sales". icv2.com. Archived from the original on January 25, 2021. Retrieved July 8, 2019.
  82. "Wizards of the Coast CEO Greg Leeds on PDFs - An ICv2 Interview". ICv2. April 10, 2009. Archived from the original on August 11, 2020. Retrieved July 8, 2019.
  83. Thorburn, Tolena (April 6, 2009). "Wizards of the Coast sues eight for copyright infringement" (Press release). Wizards of the Coast. Archived from the original on August 1, 2012. Retrieved May 16, 2013.
  84. "Wizards Sues Eight". icv2.com. Archived from the original on August 11, 2020. Retrieved July 8, 2019.
  85. 1 2 3 Gilsdorf, Ethan (January 9, 2012). "Dungeons & Dragons Remake Uses Players' Input". The New York Times. ISSN 0362-4331. Archived from the original on January 10, 2012. Retrieved July 9, 2019.
  86. Locker, Melissa. "DIY D&D: Dungeons & Dragons Crowdsources the Classic Game". Time. ISSN 0040-781X. Retrieved July 9, 2019.
  87. Harnish, M. J. (January 9, 2012). "5th Edition D&D Is in Development -- Should We Care?". Wired. ISSN 1059-1028. Retrieved July 9, 2019.
  88. Gilsdorf, Ethan (May 22, 2012). "Where Is D&D Headed Next? An Update with Mike Mearls ... And the Public Playtest Begins". Wired. ISSN 1059-1028. Retrieved July 9, 2019.
  89. Hall, Charlie (August 11, 2014). "Dungeons and Dragons 5th Edition gives freedom back to the Dungeon Master". Polygon. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  90. "The awesome glory that is Dungeons and Dragons 5th Edition / Boing Boing". boingboing.net. December 9, 2014. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  91. Lucard, Alex (July 4, 2014). "Unboxing the D&D Starter Set (Dungeons & Dragons Fifth Edition/D&D Next)". Diehard Gamefan. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  92. 1 2 Pilon, Mary (July 8, 2019). "The Rise of the Professional Dungeon Master". Bloomberg. Archived from the original on July 10, 2019. Retrieved July 9, 2019.
  93. "Origins Awards Winners". Origins Game Fair. Archived from the original on July 9, 2019. Retrieved July 9, 2019.
  94. "2015 ENnie Award Winners | ENnie Awards". www.ennie-awards.com. Archived from the original on August 31, 2019. Retrieved May 15, 2022.
  95. "2017 Noms and Winners | ENnie Awards". www.ennie-awards.com. Archived from the original on August 23, 2019. Retrieved May 15, 2022.
  96. Kroll, Justin (January 13, 2014). "Fox Developing a 'Magic: the Gathering' Movie". Variety. Archived from the original on July 9, 2019. Retrieved July 8, 2019.
  97. Pitcher, Jenna (January 14, 2014). "Magic: The Gathering film series on the cards for 20th Century Fox". Polygon. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  98. LeJacq, Yannick (May 14, 2014). "Wizards Of The Coast Is Suing Someone For Cloning Magic: The Gathering". Kotaku. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  99. Kerr, Chris (September 29, 2015). "16 months on, Wizards of the Coast settles Hex: Shards of Fate lawsuit". www.gamasutra.com. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  100. Duffy, Owen (July 10, 2015). "How Magic: the Gathering became a pop-culture hit – and where it goes next". The Guardian. ISSN 0261-3077. Archived from the original on February 4, 2021. Retrieved July 8, 2019.
  101. "Books | Wizards of the Coast". Penguin Random House Canada. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  102. Kunzelman, Cameron (July 3, 2019). "Dungeons & Dragons Expands Its Line with Three New Releases". Paste Magazine. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  103. Brodeur, Nicole (May 4, 2018). "Behind the scenes of the making of Dungeons & Dragons". The Seattle Times. Archived from the original on May 13, 2018. Retrieved February 25, 2020.
  104. D'Anastasio, Cecilia (July 29, 2016). "D&D's Dungeon Masters Guild Wants Players To Monetize Fan Content". Kotaku. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  105. "The D20 Beat: The DM's Guild is a fantastic way for D&D to resurrect old settings". VentureBeat. July 29, 2018. Archived from the original on October 29, 2020. Retrieved July 8, 2019.
  106. "About Us". Dungeon Masters Guild. Archived from the original on June 30, 2019. Retrieved July 8, 2019.
  107. "Hasbro Announces New Leadership for Wizards of the Coast" (Press release). Pawtucket, R.I.: Hasbro. Business Wire. April 11, 2016. Retrieved September 7, 2016.
  108. "From little kid to president of the company, Wizards of the Coast leader stays in the ever-evolving game". GeekWire. October 30, 2018. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  109. Hall, Charlie (October 19, 2016). "The next D&D movie has a very low bar to clear". Polygon. Archived from the original on July 8, 2019. Retrieved July 8, 2019.
  110. Furino, Giaco (September 12, 2016). "I Spent a Gloriously Geeky Day with the Makers of Dungeons & Dragons". Vice. Archived from the original on July 9, 2019. Retrieved July 9, 2019.
  111. "Video Game Industry Commitments to Further Inform Consumer Purchases". Entertainment Software Association. August 7, 2019. Archived from the original on October 22, 2020. Retrieved October 19, 2020.
  112. Lopez, Ule (February 11, 2019). "ESA is Joined by SEGA, Riot Games, THQ Nordic, and Other Publishers". VGR. Archived from the original on January 11, 2023. Retrieved October 19, 2020.
  113. "Wizards of the Coast Opens New Austin Studio". Variety. April 24, 2019. Retrieved April 24, 2019.
  114. Wales, Matt (January 31, 2020). "Ex-BioWare vets working on story-driven sci-fi game at new Wizards of the Coast studio". Eurogamer. Archived from the original on September 16, 2020. Retrieved February 13, 2020.
  115. Patches, Matt (June 3, 2019). "The directors of Avengers: Endgame are adapting Magic: The Gathering for Netflix". Polygon. Archived from the original on July 2, 2019. Retrieved July 9, 2019.
  116. Joyner, Alfred (July 7, 2019). "Sandman, Magic the Gathering, The Witcher: Every major fantasy adaptation coming to Netflix ahead of 'streaming wars' with Disney and Apple". Newsweek. Archived from the original on July 9, 2019. Retrieved July 9, 2019.
  117. "Magic: The Gathering — Arena launches open beta test September 27". VentureBeat. September 19, 2018. Archived from the original on September 24, 2020. Retrieved July 9, 2019.
  118. Carter, Chris (July 6, 2019). "Magic: Arena adds a battle/season pass, gets it all wrong with daily XP caps". Destructoid. Archived from the original on November 8, 2020. Retrieved July 9, 2019.
  119. 1 2 Motley Fool Transcribers (February 11, 2020). "Hasbro Inc (HAS) Q4 2019 Earnings Call Transcript". The Motley Fool. Archived from the original on February 12, 2020. Retrieved February 12, 2020.
  120. 1 2 Parvini, Sarah (January 13, 2021). "Turning to Dungeons & Dragons to escape a real life monster — COVID-19". Los Angeles Times. Archived from the original on January 13, 2021. Retrieved February 10, 2021.
  121. 1 2 "'Racist' and 'culturally offensive' images pulled from hugely popular trading card game". Washington Post. June 22, 2020. ISSN 0190-8286. Archived from the original on June 23, 2020. Retrieved May 5, 2022.
  122. 1 2 Parrish, Ash (June 10, 2020). "Wizards Of The Coast Bans 7 Racist Magic: The Gathering Cards". Kotaku. Archived from the original on October 20, 2020. Retrieved June 11, 2020.
  123. "'Magic: The Gathering' pulls racist playing cards from popular game". Chicago Tribune. June 23, 2020. Archived from the original on May 5, 2022. Retrieved May 5, 2022.
  124. ""Magic: The Gathering" entfernt rassistische Spielkarten" ["Magic: The Gathering" removes racist playing cards]. Der Spiegel (in German). June 25, 2020. ISSN 2195-1349. Archived from the original on May 12, 2022. Retrieved May 12, 2022.
  125. Pietsch, Bryan (June 22, 2020). "'Magic: The Gathering' Pulls Racist Playing Cards From Popular Game". The New York Times. ISSN 0362-4331. Archived from the original on July 31, 2020. Retrieved August 20, 2020.
  126. Hall, Charlie (June 10, 2020). "Racist Magic: The Gathering cards banned, removed from database by publisher". Polygon. Archived from the original on January 29, 2021. Retrieved June 11, 2020.
  127. Limbong, Andrew (June 29, 2020). "'Dungeons & Dragons' Tries To Banish Racist Stereotypes". NPR. Archived from the original on July 30, 2020. Retrieved July 25, 2020.
  128. Parrish, Ash (June 23, 2020). "Wizards Of The Coast Will Finally Address Racist Stereotypes In Dungeons And Dragons". Kotaku. Archived from the original on August 6, 2020. Retrieved July 26, 2020.
  129. Elliott, Josh K. (June 25, 2020). "'Dungeons & Dragons' to change 'evil' races due to racial stereotypes". Global News. Archived from the original on July 29, 2020. Retrieved July 26, 2020.
  130. "Dungeons & Dragons Adds Cultural Sensitivity Warnings to Legacy Titles". Comic Book Resources. July 10, 2020. Archived from the original on July 14, 2020. Retrieved July 25, 2020.
  131. Blum, Jeremy (July 11, 2020). "'Dungeons & Dragons' Book 'Oriental Adventures' Receives A Sensitivity Disclaimer". HuffPost. Archived from the original on July 25, 2020. Retrieved July 25, 2020.
  132. Hall, Charlie; Polo, Susana (June 25, 2020). "The game and comics industries are grappling with widespread allegations of harassment and abuse". Polygon. Archived from the original on May 18, 2021. Retrieved June 26, 2020.
  133. Modak, Sebastian (July 24, 2020). "Amid a pandemic and a racial reckoning, 'D&D' finds itself at an inflection point". The Washington Post. Archived from the original on July 30, 2020. Retrieved July 25, 2020.
  134. "Dungeons, Dragons, and Diversity". Wired. ISSN 1059-1028. Retrieved December 31, 2020.
  135. "Wizards Of The Coast Gets New Logo and Look Amidst Hasbro Shakeup". MTG Rocks. February 26, 2021. Archived from the original on February 26, 2021. Retrieved February 26, 2021.
  136. Griepp, Milton (February 26, 2021). "WotC Makes More Money than Hasbro's Toy Business". ICv2. Archived from the original on February 26, 2021. Retrieved February 26, 2021.
  137. "Wizards Of The Coast's New Studio Is Hiring For Its AAA G.I. Joe Game". Kotaku. September 27, 2021. Archived from the original on October 10, 2021. Retrieved October 10, 2021.
  138. Hoffer, Christian (September 26, 2021). "Wizards of the Coast Launches New AAA Game Studio, Working on GI Joe Game". ComicBook.com. Archived from the original on October 10, 2021. Retrieved October 10, 2021.
  139. "Wizards of the Coast Names New Leadership". ComicBook.com. February 2, 2022. Archived from the original on February 3, 2022. Retrieved February 3, 2022.
  140. "Hasbro Appoints New Leadership for Wizards of the Coast". Bloomberg (Press release). February 2, 2022. Archived from the original on February 3, 2022. Retrieved February 2, 2022.
  141. "Hasbro Fends Off Activist Alta Fox's Push for Board Shake-Up". Bloomberg.com. June 7, 2022. Archived from the original on June 24, 2022. Retrieved June 8, 2022.
  142. Whitten, Sarah (June 8, 2022). "Dungeons & Dragons maker Hasbro wins board battle against activist investor Alta Fox". CNBC. Archived from the original on June 8, 2022. Retrieved June 8, 2022.
  143. "An epic proxy battle comes to Hasbro" (Transcript). The Indicator from Planet Money. NPR. May 31, 2022. Archived from the original on June 8, 2022. Retrieved June 8, 2022.
  144. Whitten, Sarah (May 18, 2022). "Hasbro slams activist investor's proposed board directors as proxy battle heats up". CNBC. Archived from the original on June 8, 2022. Retrieved June 8, 2022.
  145. "Hasbro Board of Directors Re-Elected, Defeats Attempt to Spin Out Wizards of the Coast". ComicBook.com. June 8, 2022. Archived from the original on June 8, 2022. Retrieved June 8, 2022.
  146. 1 2 Dinsdale, Ryan (July 26, 2022). "Wizards of the Coast Sets Up a Video Game Studio Led By Dragon Age Producer". IGN. Archived from the original on July 26, 2022. Retrieved July 26, 2022.
  147. "Wizards of the Coast Announces New Video Game Studio Led by Former BioWare Director". ComicBook.com. July 26, 2022. Archived from the original on July 26, 2022. Retrieved July 26, 2022.
  148. 1 2 Vlessing, Etan (April 13, 2022). "Hasbro Buys D&D Beyond for $146.3M in Gaming Expansion". The Hollywood Reporter. Archived from the original on April 17, 2022. Retrieved April 14, 2022.
  149. 1 2 Vanjani, Karishma. "Hasbro Pushes for Digital Growth of Dungeons & Dragons With $146M Acquisition". www.barrons.com. Archived from the original on April 19, 2022. Retrieved April 14, 2022.
  150. 1 2 "Change of D&D Beyond Ownership". D&D Beyond (Press release). April 22, 2022. Archived from the original on May 14, 2022. Retrieved May 11, 2022.
  151. Zambrano, J. R. (May 11, 2022). "D&D Beyond Officially Changes Hands May 18th". Bell of Lost Souls. Archived from the original on October 5, 2022. Retrieved May 11, 2022.
  152. "Hasbro Announces New Dungeons & Dragons Head". ComicBook.com. October 4, 2022. Archived from the original on October 5, 2022. Retrieved October 5, 2022.
  153. "Hasbro Adds SVP of 'D&D', Strengthening Online Side of Brand". ICv2. October 5, 2022. Archived from the original on October 5, 2022. Retrieved October 5, 2022.
  154. "Wizards of the Coast appoints former Microsoft e-commerce veteran as new senior VP of Dungeons & Dragons". Dicebreaker. October 5, 2022. Archived from the original on October 5, 2022. Retrieved October 5, 2022.
  155. 1 2 "Dungeons & Dragons executives think "the brand is really under monetised"". Dicebreaker. December 9, 2022. Archived from the original on January 11, 2023. Retrieved January 12, 2023.
  156. 1 2 "D&D CEO Thinks Hobby Is 'Under Monetized' Compared To Video Games". Kotaku. December 12, 2022. Archived from the original on January 12, 2023. Retrieved January 12, 2023.
  157. 1 2 "Toy Company Slammed For Getting Greedy With Magic: The Gathering". Kotaku. November 14, 2022. Archived from the original on January 28, 2023. Retrieved January 28, 2023.
  158. Parlock, Joe (May 2, 2022). "Help, There's Too Much Magic: The Gathering Stuff Launching In The Rest Of 2022". TheGamer. Archived from the original on January 28, 2023. Retrieved January 28, 2023.
  159. Parlock, Joe (October 11, 2022). "Magic: The Gathering Content Creators Are Exhausted". TheGamer. Archived from the original on January 28, 2023. Retrieved January 28, 2023.
  160. "Magic: The Gathering Celebrates 30 Year Anniversary by Selling $1,000 Boosters". Vice. October 6, 2022. Archived from the original on January 28, 2023. Retrieved January 28, 2023.
  161. "'Magic: The Gathering' angers fans with 30th anniversary collectible cards". WBUR. November 16, 2022. Archived from the original on January 27, 2023. Retrieved January 28, 2023.
  162. Harring, Alex (November 14, 2022). "Bank of America says Hasbro could fall 34% due to company ruining 'Magic: The Gathering' card game". CNBC. Archived from the original on January 28, 2023. Retrieved January 28, 2023.
  163. Law, Eric (November 14, 2022). "Rumor: One D&D Might Be Killing Third-Party Homebrew Content". Game Rant. Archived from the original on January 13, 2023. Retrieved November 26, 2022.
  164. Chancey, Tyler (November 22, 2022). "Wizards Clarifies One D&D Third Party Support". TechRaptor. Archived from the original on January 13, 2023. Retrieved November 26, 2022.
  165. 1 2 "Dungeons & Dragons Clarifies Support for Third-Party Material as New Edition Draws Near". ComicBook.com. November 21, 2022. Archived from the original on January 13, 2023. Retrieved November 26, 2022.
  166. 1 2 "The Dungeons & Dragons Open Gaming License Isn't Going Anywhere". Gizmodo. December 21, 2022. Archived from the original on December 21, 2022. Retrieved December 21, 2022.
  167. "OGLs, SRDs, & One D&D". D&D Beyond. December 21, 2022. Archived from the original on December 21, 2022. Retrieved December 21, 2022.
  168. "Dungeons & Dragons Announces Changes to OGL, Some Third-Party Creators Must Report Revenue and Potentially Pay Royalties". ComicBook.com. December 21, 2022. Archived from the original on December 21, 2022. Retrieved December 21, 2022.
  169. 1 2 Codega, Linda (January 5, 2023). "Dungeons & Dragons' New License Tightens Its Grip on Competition". Gizmodo. Archived from the original on January 11, 2023. Retrieved January 12, 2023.
  170. 1 2 "'Dungeons & Dragons' OGL 1.1 Furor". ICv2. January 11, 2023. Archived from the original on January 11, 2023. Retrieved January 11, 2023.
  171. "Dungeons & Dragons & fear & loathing". Financial Times. January 13, 2023. Archived from the original on January 13, 2023. Retrieved January 13, 2023.{{cite news}}: CS1 maint: bot: original URL status unknown (link)
  172. "Dungeons and Dragons Is Jeopardizing Its Greatest Strength: Its Ubiquity". www.vice.com. January 12, 2023. Archived from the original on January 12, 2023. Retrieved January 12, 2023.
  173. "'People are leaving the game': Dungeons & Dragons fans revolt against new restrictions". The Guardian. January 13, 2023. Archived from the original on January 13, 2023. Retrieved January 13, 2023.
  174. Whitten, Sarah (January 13, 2023). "Dungeons & Dragons open game license update delayed following fan backlash". CNBC. Archived from the original on January 17, 2023. Retrieved January 17, 2023.
  175. Nattrass, J. J. (January 9, 2023). "D&D content creators outraged over licensing changes, demand the game remain "open"". NME. Archived from the original on January 12, 2023. Retrieved January 10, 2023.
  176. Northup, Travis (January 6, 2023). "Wizards of the Coast OGL Change Draws Ire From Creators and Fans Alike: 'It's Not Right'". IGN. Archived from the original on January 12, 2023. Retrieved January 10, 2023.
  177. Plante, Corey. "D&D's community is up in arms over a controversial change". Inverse. Archived from the original on January 13, 2023. Retrieved January 10, 2023.
  178. "Dungeons & Dragons Community Holds Breath as Wizards of the Coast Prepares New OGL". ComicBook.com. January 6, 2023. Archived from the original on January 10, 2023. Retrieved January 10, 2023.
  179. 1 2 Button, Danni (January 14, 2023). "Hasbro Faces Criticism Over Dungeons & Dragons Rules Change". TheStreet. Archived from the original on January 16, 2023. Retrieved January 17, 2023.
  180. "DUNGEONS & DRAGONS TV Show Announced Amid Controversy". STARBURST Magazine. January 10, 2023. Archived from the original on January 11, 2023. Retrieved January 11, 2023.
  181. Law, Eric (January 10, 2023). "Dungeons and Dragons Publisher Kobold Press Making New Roleplaying System". Game Rant. Archived from the original on January 11, 2023. Retrieved January 11, 2023.
  182. "Matt Colville Announces Plans for New RPG as Dungeons & Dragons OGL Furor Continues". ComicBook.com. January 10, 2023. Archived from the original on January 11, 2023. Retrieved January 11, 2023.
  183. "Paizo Announces Its Own Gaming License Amid D&D OGL Controversy". Gizmodo. January 12, 2023. Archived from the original on January 13, 2023. Retrieved January 13, 2023.
  184. "Paizo Addresses Pathfinder's Future, Announces New System-Neutral Open RPG License". ComicBook.com. January 12, 2023. Archived from the original on January 13, 2023. Retrieved January 13, 2023.
  185. 1 2 "Cancelled D&D Beyond Subscriptions Forced Hasbro's Hand". Gizmodo. January 14, 2023. Archived from the original on January 17, 2023. Retrieved January 17, 2023.
  186. "An Update on the Open Game License (OGL)". D&D Beyond. Wizards of the Coast. January 13, 2023. Archived from the original on January 13, 2023. Retrieved January 13, 2023.
  187. "Dungeons & Dragons Releases Statement on New OGL, Retracts Royalties and License Back Language". ComicBook.com. January 13, 2023. Archived from the original on January 13, 2023. Retrieved January 13, 2023.
  188. "Wizards of the Coast Breaks Their Silence on the Dungeons & Dragons OGL". Gizmodo. January 13, 2023. Archived from the original on January 13, 2023. Retrieved January 13, 2023.
  189. Hall, Charlie (January 27, 2023). "D&D won't change the OGL, handing fans and third-party publishers a massive victory". Polygon. Archived from the original on January 27, 2023. Retrieved January 27, 2023.
  190. 1 2 "Dungeons & Dragons Will Not De-Authorize Current OGL, Releases Full SRD Under Creative Commons License". ComicBook.com. January 27, 2023. Archived from the original on January 27, 2023. Retrieved January 27, 2023.
  191. 1 2 "Dungeons & Dragons Scraps Plans to Update Its Open Game License". Gizmodo. January 27, 2023. Archived from the original on January 27, 2023. Retrieved January 27, 2023.
  192. "System Reference Document 5.1" (PDF). D&D Beyond. Wizards of the Coast. January 27, 2023. Archived (PDF) from the original on January 27, 2023. Retrieved January 27, 2023. The System Reference Document 5.1 is provided to you free of charge under the terms of the Creative Commons Attribution 4.0 International License ("CC-BY-4.0").
  193. Evans-Thirlwell, Edwin (January 19, 2023). "The D&D Open Game License controversy, explained". The Washington Post. Archived from the original on January 19, 2023. Retrieved January 20, 2023.
  194. Smith, Rich (January 17, 2023). "A Big Change Could Be Coming for Hasbro: Should Investors Worry?". The Motley Fool. Archived from the original on January 17, 2023. Retrieved January 17, 2023.
  195. 1 2 3 Schreier, Jason (January 3, 2023). "Hasbro's Wizards of the Coast Cancels Video Game Projects". Bloomberg.com. Archived from the original on February 18, 2023. Retrieved January 4, 2023.
  196. Welsh, Oli (January 4, 2023). "Wizards of the Coast reportedly cancels at least 5 video games". Polygon. Archived from the original on January 4, 2023. Retrieved January 4, 2023.
  197. "D&D publisher Wizards of the Coast has cancelled at least five video games". Dicebreaker. January 4, 2023. Archived from the original on January 4, 2023. Retrieved January 4, 2023.
  198. 1 2 Schreier, Jason (January 3, 2023). "Hasbro's Wizards of the Coast Cancels Video Game Projects". BNN Bloomberg. Archived from the original on January 3, 2023. Retrieved January 4, 2023.
  199. Fox, Matthew (February 7, 2023). "Hasbro 'continues to destroy customer goodwill' and the stock could crash 29% as it dilutes the value of Magic: The Gathering, Bank of America says". Markets Insider. Archived from the original on February 8, 2023. Retrieved February 8, 2023.
  200. "Magic: The Gathering YouTuber Says Pinkertons Threatened Him With $200k Fines, Jail". Kotaku. April 25, 2023. Archived from the original on April 27, 2023. Retrieved April 29, 2023.
  201. Hall, Charlie (April 24, 2023). "Magic publishers sent Pinkerton agents to a YouTuber's house to retrieve leaked cards". Polygon. Archived from the original on April 29, 2023. Retrieved April 29, 2023.
  202. Carter, Chase (April 27, 2023). "Magic: The Gathering publisher hires Pinkerton to seize leaked cards from YouTuber's house". Dicebreaker. Retrieved October 8, 2023.
  203. Gose, Lance (May 3, 2023). "Magic: The Gathering Players Launch Boycott Over WOTC's Pinkerton Controversy". CBR. Retrieved October 8, 2023.
  204. Silberling, Amanda (December 11, 2023). "Hasbro to cut 1,100 jobs despite Dungeons & Dragons thriving". TechCrunch. Retrieved December 13, 2023.
  205. Randall, Harvey (December 13, 2023). "Hasbro's 1,100 layoffs have hit D&D and Magic: The Gathering hard, as a growing list of staff announce their departures". PC Gamer. Retrieved December 13, 2023.
  206. Carter, Chase (December 13, 2023). "D&D and MTG designers, artists and producers lose jobs among over 1,000 Hasbro layoffs, former devs confirm". Dicebreaker. Retrieved December 13, 2023.
  207. Sinclair, Brendan (April 24, 2019). "James Ohlen joins Wizards of the Coast". GamesIndustry.biz. Archived from the original on September 16, 2020. Retrieved February 13, 2020.
  208. "Wizards of the Coast's new Archetype Entertainment studio is making a sci-fi RPG". VentureBeat. January 30, 2020. Archived from the original on October 10, 2021. Retrieved October 10, 2021.
  209. Macgregor, Jody (September 27, 2021). "Wizards of the Coast is making a big-budget G.I. Joe game". PC Gamer. Retrieved October 10, 2021.
  210. "Celebrate young adult literature's rise with Teen Read Week 2008". American Library Association. July 31, 2008. Archived from the original on October 28, 2021. Retrieved October 11, 2021. Since launching in 2004, Mirrorstone Books, a subsidiary of Wizards of the Coast, Inc., has offered a wide array of fantasy fiction for children and young adults.
  211. Rosewater, Mark (May 12, 2021). "Blogatog". Tumblr. Archived from the original on January 17, 2023. Retrieved January 17, 2023. There was a reorganization a couple years back and there was a new group made in charge of tabletop Magic that combined numerous sections including R&D. That group was supposed to get a name with Studio X being the temporary fill-in, but so far, we remain Studio X.
  212. Rosewater, Mark (September 7, 2022). "Blogatog". Tumblr. Archived from the original on January 17, 2023. Retrieved January 17, 2023. A number of years back, we changed how we organized Wizards. Tabletop Magic is now overseen by Bill Rose and is one large group with the original placeholder, but its seems to have stuck, name of Studio X. Studio X includes everyone who makes tabletop Magic from the designers to the creative people to the editors to the graphic designers to the people that handle layout and printing to the marketers to the architects and business people (and I'm forgetting many sections - I apologize).
  213. "Wizards of the Coast acquires Tuque, which is making a D&D triple-A game". VentureBeat. October 29, 2019. Archived from the original on October 10, 2021. Retrieved October 10, 2021.
  214. Tanner, Nicole (December 12, 2020). "Wizards of the Coast hires video game vet Leah Hoyer to lead new Wizards Kids Studio". GeekWire. Archived from the original on October 11, 2021. Retrieved October 10, 2021.
  215. "Management of Avalon Hill Board Game Brand Will Move From Wizards of the Coast to Hasbro". ICv2. September 9, 2020. Archived from the original on September 9, 2020. Retrieved October 10, 2021.
  216. "EDITED TRANSCRIPT HAS.OQ - Hasbro Inc Investor Event 2021". Hasbro. February 25, 2021. Archived from the original on July 9, 2021. Retrieved October 11, 2021. This year, we'll bring the relaunch of the AVALON HILL brand within the Hasbro Gaming portfolio
  217. "Decipher Nabs Last Unicorn Developers". ICv2. March 27, 2001. Archived from the original on October 10, 2021. Retrieved October 10, 2021.

Media related to Wizards of the Coast at Wikimedia Commons

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.